UMMISCO · 2026 Incentive Programme Exploratory research project · June 2026 → March 2027

It takes two
to make a simulation tangible.·

TANGO turns the virtual agents of a GAMA simulation into real, moving robots on a physical model. It is an open, frugal framework for tangible agent-based simulation — and for the two-way dialogue between a researcher's hands and their model.

Acronym
TAngible iNterface through
GAMA Orchestration
01 — The premise

Stop projecting the agents.
Move them.

Tangible agent-based models (ABM) help people feel a simulation in space. Until now, that tangibility stopped at the screen. TANGO is an exploratory step further — bringing the agents themselves off the screen and onto the model.

State of the art · Hoan Kiem Air, CityScope…

Today, the support is physical — but the agents are still pixels projected on top.

Most tangible ABMs use projected simulation on a 3D mock-up. The maquette is real; the simulated agents are not. Users see the model react to placed objects, but the agents inside it remain immaterial overlays.

TANGO · 2026

Make the agents physical. Let GAMA drives a fleet of real robots, in real time.

TANGO replaces projected overlays with low-cost, modular robots that embody the agents. GAMA pilots their trajectories live; congestion, coordination, and emergent behaviours can be observed in the room — not on a screen.

02 — How it works

From simulation,
to signal, to motion.

A thin, generic pipeline: an ABM in GAMA pushes agent states to a synchronisation layer; the layer translates them into commands for a fleet of robots moving on a physical model — and reads their real positions back into the simulation.

Step 01 · Digital

GAMA model

The agent-based simulation defines the agents, their behaviour, and the environment. Existing GAMA models can plug into TANGO without rewriting their logic.

Step 03 · Physical

Robot fleet on a mock-up

Small modular robots, 3D-printed and Wi-Fi-connected, embody the agents on a real model surface — visible, hackable, and (eventually) interactive.

03 — The framework

Three architectures,
one open stack.

TANGO is not a closed product. It is an opinionated reference implementation that other researchers can fork, extend, or replace piece by piece. Three architectures define the project.

Architecture 01

Open Hardware

Modular robots designed for FDM 3D printing. Documented shells, off-the-shelf electronics, and a hackable mechanical base so any lab can build, customise, and repair its fleet.

  • Raspberry Pi Zero 2 W brains
  • Micro-motors, LiPo cells
  • Printable, remixable shells
Architecture 02

Open Source

A generic GAMA ↔ robot connector built on standard practices. Plug an existing model in; get a fleet moving without writing robotics code. Source, schemas, and CAD released openly.

  • Generic protocol layer
  • Reusable for any GAMA model
  • Permissive licence, public repo
Architecture 03

Digital ↔ Physical Sync

The hard problem: keeping the simulated and the real in lockstep. TANGO embeds an error-correction loop so agent positions stay coherent even when the world disagrees with the model.

  • Low-latency state push
  • Position tracking & drift correction
  • Foundation for two-way input
04 — Where it matters

The questions TANGO
was built to embody.

Tangibility is most useful where space, coordination, and emergence matter — where a 2D screen flattens what the eye should immediately see. Three scenarios anchor the project.

Scenario · 01

Urban evacuation

Test crowd routing and signage placement against the real spatial constraints of a neighbourhood model — bottlenecks become visible as bodies, not heatmaps.

Scenario · 02

Autonomous fleet logistics

Optimise delivery flows and priority rules with a live fleet of robots circulating on a district mock-up. See congestion appear; iterate on coordination algorithms in the room.

Scenario · 03

Disaster-zone coordination

Rehearse coordinated interventions of service robots through damaged terrain. Confront theoretical planners with friction the screen never shows.

05 — Roadmap

Ten months,
one demonstrator.

TANGO is a focused, ten-month exploratory project. The aim is not a finished platform but a credible, documented proof — enough to convince a community that tangible ABMs can be embodied, not just projected.

Project window
June 2026 → March 2027
UMMISCO South-East Asia
M0
June 2026
Kick-off

Hardware purchase, lab setup, GAMA model selection for the demonstrator scenario.

M1
Jul – Aug 2026
Robot prototype

First printable chassis, motor control, on-board comms. One agent, one robot, end-to-end.

M2
Oct – Nov 2026
Sync layer

Generic GAMA connector, position tracking, drift correction loop validated at scale > 1.

M3
Jan – Feb 2027
Fleet demo

Full mock-up + fleet, running a logistics or evacuation scenario at minimal latency.

M4
Mar 2027
Open release

Documentation, CAD plans, source code, and a paper submitted to JASSS / AAMAS.

06 — Deliverables

What ships in 2027.

Three artefacts, each meant for a different audience: a working demo for the lab, a reusable framework for researchers, and a paper for the field.

01
Demonstrator

Functional prototype

A mock-up, a robot fleet, and a coupled GAMA model running a complete tangible-simulation scenario — fully documented end to end.

02
Toolkit

Open framework pack

CAD plans, firmware, the GAMA connector, and the synchronisation layer — released openly for the community to fork, audit, and extend.

03
Publication

Scientific paper

A submission to an international venue at the intersection of agent-based modelling and tangible interfaces — JASSS or AAMAS as primary targets.

07 — Team

Two researchers,
One rythm.

TANGO is run by two researchers based at the ACROSS Lab in Hanoi, Vietnam, with prior work on tangible ABMs (Hoan Kiem Air, CityScope Hanoi, etc) and on the GAMA platform itself.

AB

Arthur Brugière

UMMISCO · IRD ACROSS
Website →
08 — Foundations

Standing on the shoulders
of tangible work.

TANGO is a deliberate next step from a lineage of tangible ABM and swarm-robotics research. A selection of the work the project builds on.

[01] Heshiki de las Casas, F.; Castelló Ferrer, E. GAME: GrAspable Media Entertainment. GAMA Days, 2024. ⟨hal-04926371⟩ 2024
[02] Grignard, A.; Nguyen-Huu, T.; Gaudou, B.; et al. CityScope Hanoi: interactive simulation for water management in the Bac Hung Hai irrigation system. KSE, IEEE, 2020. 2020
[03] Wilson, S.; Glotfelter, P.; Wang, L.; et al. The Robotarium: globally impactful opportunities, challenges, and lessons learned in remote-access distributed control of multi-robot systems. IEEE Control Systems Magazine, 40(1), 2020. 2020
[04] Pham, M. D.; Chapuis, K.; Drogoul, A.; et al. HoanKiemAir: simulating impacts of urban management practices on traffic and air pollution using a tangible agent-based model. RIVF, IEEE, 2020. 2020
[05] Brugière, A.; Pham, M. D.; Chapuis, K.; et al. Experimenting the impact of pedestrianisation on urban pollution using tangible agent-based simulations. Complex Systems Modelling & Simulation, Springer, 2019. 2019
[06] Le Goc, M.; Kim, L. H.; Parsaei, A.; Fekete, J.-D.; Dragicevic, P.; Follmer, S. Zooids: building blocks for swarm user interfaces. UIST, 2016. 2016